Malaya Heflin - Programmer, Producer
Junren (Jimmy) Jian - Programmer
Emily Zhang - Artist
Nina Gamboni - Artist
Courtney Singleton - Sound Designer, Producer
Tools: Unity, C#, Jam-O-Drum (custom projection-mapped controller)
"Dive Party" is a multiplayer cooperative game where 4 players take on different roles to control a submarine.
The captain has a map and controls the movement and direction of the ship, the torch lights up the way and stuns enemies, the treasurer
uses a magnet to locate and collect treasure, and the cannoneer shoots at enemies with limited ammo.
Collect as much treasure as you can before the time runs out, and be careful of the octopus dwelling in the deepest part of the caverns!
This game was developed specifically for the Jam-O-Drum, a custom controller housed at the Carnegie Mellon University
Entertainment Technology Center. It features a projection-mapped display with rotation & button input for each player.
Individual Contributions
- Ship and individual tool movement
- Input system for Jam-O-Drum rotation and button presses
- Mini-map with real-time path tracking
- Light stun and regeneration with 2D lights
- Weapon shooting, reload, and bullet functionality
- Magnet attraction for treasure and metal obstacles, with red light that gets
brighter when it points to the nearest treasure
- Lay out ocean floor tiles to create map boundaries
Team Contributions
- Game design to create interest curve with tool mechanics, enemies, and obstacles
- Participate in formal playtesting with local high-schoolers to receive and iterate on user feedback